No Matter Studios

No Matter Studios are the developers behind Praey for the Gods.

Site Summary
No Matter Studios is comprised of three lone developers working in the evening hours to create the game they’ve always wanted. With the simple goal to create colossal moments we’ve set forth on our labor of love "Praey for the Gods".

Brian Parnell
"Director" In 2004, I got my first job play testing at Nintendo and then my first development job as an artist at Iron Lore working on Titan Quest, Titan Quest: Immortal Throne, Dawn of War: Soulstorm. After that I worked at Harmonix which included Rock Band 2, & RockBand: Beatles. I mainly did 3D character art and some concept/UI work too before getting more interested in proper management and focusing on game development as a whole. All of this while staying up late helping with friends indie projects including Natural Selection 2, and Grim Dawn.

Tim Wiese
"Alchemist" Art and Programming. "I've been working in the games industry since 2009, started off as an Environment Artist and over I time transitioned into Technical Artist/Tools Engineer, then to Engineer. As a gamer with love for a good story, I'm driven by the desire to develop a game that is Fun first and foremost (yes fun with a capital "F", it's important), with the depth to leave a lasting mark."

Hung-Chien Liao
"Architect", Programming. “I make the magic happen.” That’s all Chien wanted to say, mainly because the guy is too busy atm.